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Usage Terms

What you can and cannot do with licensed shaders. Purchases happen on FragCoord.

Can I use shaders in commercial projects?

Yes, when you buy a commercial license on FragCoord. The certificate from that purchase states the rights, including whether you must credit Xor. Prices are on each listing.

What do I receive after purchase?

The parameterized GLSL source and a license certificate, delivered in your FragCoord license library.

Can I redistribute the shader source?

No. You receive a license to use the code in your projects, not to resell or redistribute the source as a standalone product.

Can I modify the shaders?

Yes. You may adapt parameters and integrate the shader into your project, within the terms on the certificate.

What about shaders without a license button?

Those are previews of the public FragCoord library. A preview is not permission to use the source. Shaders previously published as MIT on X remain MIT with attribution to Xor.

What shaders cannot be licensed here?

Only shaders with a FragCoord listing can be purchased. Brand-specific or IP-restricted work stays off the market.

Refunds

Refunds for a FragCoord purchase follow FragCoord's marketplace terms. For a license bought on xordev.com before this change, contact xor@xordev.com.

Custom bundles and commissions

For bundles, modifications, or custom work, email xor@xordev.com with your project scope.

Full legal text

See the Shader License Agreement and Terms of Service. The certificate issued on FragCoord is the license for a new purchase.

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