Can I use shaders in commercial projects?
Yes, when you buy a commercial license on FragCoord. The certificate from that purchase states the rights, including whether you must credit Xor. Prices are on each listing.
What do I receive after purchase?
The parameterized GLSL source and a license certificate, delivered in your FragCoord license library.
Can I redistribute the shader source?
No. You receive a license to use the code in your projects, not to resell or redistribute the source as a standalone product.
Can I modify the shaders?
Yes. You may adapt parameters and integrate the shader into your project, within the terms on the certificate.
What about shaders without a license button?
Those are previews of the public FragCoord library. A preview is not permission to use the source. Shaders previously published as MIT on X remain MIT with attribution to Xor.
What shaders cannot be licensed here?
Only shaders with a FragCoord listing can be purchased. Brand-specific or IP-restricted work stays off the market.
Refunds
Refunds for a FragCoord purchase follow FragCoord's marketplace terms. For a license bought on xordev.com before this change, contact xor@xordev.com.
Custom bundles and commissions
For bundles, modifications, or custom work, email xor@xordev.com with your project scope.
Full legal text
See the Shader License Agreement and Terms of Service. The certificate issued on FragCoord is the license for a new purchase.